Today’s goal: sketch a user interface model for attentional communities. We are all used to screens that do things: you can order your next meal with one click and swiping right brings a different kind of treat. However, very few of us know how that click or swipe is turned into sound and shove, the complicated mechanisms that turn user interactions into zeros and ones and then into electronic impulses.
Kyborg 5: Attentional Communities Part C
Kyborg 5: Attentional Communities Part C
Kyborg 5: Attentional Communities Part C
Today’s goal: sketch a user interface model for attentional communities. We are all used to screens that do things: you can order your next meal with one click and swiping right brings a different kind of treat. However, very few of us know how that click or swipe is turned into sound and shove, the complicated mechanisms that turn user interactions into zeros and ones and then into electronic impulses.